By Pelgrane Press
Are you able to kill the dungeon sooner than it kills you?
In thirteenth Age, dwelling dungeons slither up during the underworld and invade the outside lands. The Stone Thief is the main old and crafty of its style; an unlimited monster that preys at the towns and buildings you're keen on, swallows them, and remakes them into extra deathtrap-filled degrees within itself. Now, it’s looking YOU.
For players:
• Embark on a saga of insanity, revenge and vast monsters
• relief or thwart the schemes of the Icons as they conflict for keep watch over of the dungeon
• Slay, loot and live to tell the tale deep within the bowels of the earth
• break this age-old chance forever
For GMs:
• A great crusade protecting the complete Champion tier (4th to eighth level)
• 13 degrees of peril from the dungeon’s beginning Maw to the orc hordes of the Deep hold, the terrors of the • Pit of Undigested a long time, and the nightmare urban past the Onyx Catacombs
• New monsters, new treasures, new traps, and new factions to your thirteenth Age crusade