By Janet Barnett, Rosemary Feasey
This number of attractive and straightforward to exploit actions will jumpstart scholars’ knowing of technological know-how via taking educating and studying outside and linking it to a particular zone of the curriculum.
A wealth of useful actions within the publication disguise all parts from picking out, classifying and grouping to development looking, making observations and comparative and reasonable testing.
This cross-curricular procedure encourages academics to advance invaluable hyperlinks with different matters which aid and supplement the technological know-how. With hyperlinks to a number on-line assets and over 30 motivating and interesting technological know-how actions, cross-curricular hyperlinks disguise the next components of the curriculum:
- Maths, English, Computing, background, Geography, track, paintings, P.E and layout and Technology.
Jumpstart! technology Outdoors
is a necessary school room source that would motivate the non-public improvement of kids and is the right answer for supporting lecturers, educating assistants and scholars bring powerful and innovative technology lessons.
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Extra info for Jumpstart! science : games and activities for ages 5-11
Sample text
Today we can use word art to create a calligram, where the way the words are written suggests what the word means, for example: Figure 2 Science calligrams 19 Jumpstart! Science • In science we can use calligrams to help children learn how to spell words and to develop their understanding of the meaning of the word. This approach is particularly useful when children are learning about materials and their properties. • When children are learning a new word, ask them to create a calligram using the word.
36 Jumpstarting science analysis • What if we did not recycle waste? • What if we had eyes on our finger tips? • What if we had microscopic robots in our bloodstream? VOTE ON THE SOLUTION Analysis Decision making None required Resources This activity focuses on children’s ability to analyse a problem and then consider three or four different solutions. The children choose one solution from a given problem and explain their decision. Allow children to work in pairs or small groups, on problems such as: Teddy needs new sunglasses.
At the end of the time allocation they swap their information with another group. If the children were researching the same subject, they could collect additional information from other groups to add to their own facts. • This activity is easily transferred to different areas of science and can be used to research facts about, for example, the heart, an unusual plant such as a Venus flytrap or a scientist. 48 Jumpstarting researching science information HOT SEAT EXPERTS Research Use and apply knowledge and understanding Speaking and listening None required Resources This is a variation of the previous activity ‘Hot Seating’ (page 7).