By Peter A. Bruck
The quickly altering IT industry demanding situations universities, fairly with reference to their educating equipment. it truly is crucial that educating types preserve speed with the short constructing IT industries so that it will meet the necessities of the corporations concerned. The authors replicate the preoccupation of academia with the newest developments in e-content and verbal exchange applied sciences, resembling going cellular or studying new, leading edge interfaces. ultimately, they introduce new studying tools with interactive media.
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As each sensor has a unique number, its position within the infrastructure can be determined. So the counting result can be assigned to a certain door or area. Moreover, the type of the sensor is stored, is case of results being delivered by different sensor types. To be able to analyze the development of values over time the date and time of each counting result is stored. Figure 3: Data structure of the counting results The type of a day is stored to assign events to a day. So the effects of an event on the capacity load can be figured out.
In addition, sensory immersion, manipulation and presence provided meaningful explanations of learning effect in terms of application, while navigation did not prove to make a statistically significant contribution to the overall improvement of explanation capabilities. 123. 185 in application, demonstrating that the methods of augmented reality’s tangible interface manipulation made a contribution to the effects of application as well as on the satisfaction level of learning. This research proves that sensory immersion and manipulation, as media characteristic factors, are important factors in determining presence and flow and that these media characteristic factors are determining factors in learning effect in terms of satisfaction, knowledge & understanding, and application.
The program this study used was titled, “Journey of Water”, jointly developed by the Korea Education & Research Information Service(KERIS) and the digital experience center of Pohang University of Science and Technology. The "Journey of Water" program was designed for fifth graders and its contents were experiment activity type learning contents of tangible manipulation in which students could observe and experiment the circulation process of water including its evaporation, precipitation, and flowing.