By Yasser Seirawan
Readers will achieve the virtue over their competitors with easy-to-remember concepts from one of many world's best chess gamers! Strategy--it's the last word mystery weapon for championship gamers around the globe. Drawing on his massive adventure in event play, overseas Grandmaster Yasser Seirawan indicates avid gamers easy methods to observe versatile strategic ideas to each a part of their online game. utilizing Seirawan's uncomplicated and powerful making plans and research strategies, they're going to input each one video game with self belief and effort, able to play forcefully and intelligently--the method they should play to allow them to win each time! learn how to: >Knock competitors off stability with daring starting strikes >Formulate an total online game technique sooner than the center video game >Interpret the incentive at the back of an opponent's each circulate >Position for a profitable endgame Diagrams during the e-book illustrate online game positions, and readers wi'll meet history's maximum chess strategies--learning from them stream by means of stream! no matter if for reference in the course of perform video games or just for excitement interpreting, profitable Chess techniques is a data packed source avid gamers will flip to time and again.
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Extra resources for Winning Chess Strategies
Sample text
White to play Diagram 29 shows a dreaded wrong-colored Rook-pawn draw. White is a full Bishop and pawn ahead but can't win because his Bishop, stuck forever on the light squares, can't get the Black King out of the comer. 56 Understanding Where the Pieces Go (Only a Rook-pawn, an "a" or "h"- pawn produces a draw. ) Now take a look at Diagram 30. The addition of an extra Bishop for each side changes the situation entirely. White' s material advantage isn't any bigger, but now the win is simplicity itself.
In fact, this chapter may be the most important one in the book, because the subtle things you'll learn here will have a practical application in almost all your games. As a result, mastering this information will put you far ahead of most of your competi tion. We'll look at each piece in turn, starting with the Knight. The K n i g h t The Knight, which i s represented as a horse i n most chess sets, is the only piece that can jump over other pieces and pawns. It has moved in the same way since the game began, and you might think that centuries of familiar ity would have deprived it of its mystique.
BS, dS, or e4 - truly an endless ar ray of support points. • Black resigns because both of his g-pawns will soon fall by the way side. TEST S. It' s Black' s tum to play. What squares can he claim as support points, and how can his Knight get to them? 55 CHAPTER FOUR TEST S. The Bishop Introduced in the 1 5th century, these relatively new pieces are long-range and streamlined. They work best in pairs because each Bishop is doomed to stay on squares of one color for the length of the game. Two Bishops, though, control squares of both colors and compliment each other in fme fashion.